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HeartlessKarma

23 Movie Reviews w/ Response

All 29 Reviews

i know this is around 3 years too late, but wow!
i am really flattered i could inspire anything really.
it's very high octane.
hope you get bored again and decide to make another!

blizzarddemon responds:

hahaha thank you so much heartlesskarma^^

Created great atmosphere.
Had perfect pacing.
Unique effects and visuals.
Established the main antagonist?
it's not really a review.
Just giving you your 5's and an ego boast at this point.

TechLeSSWaYz responds:

Yaaaay! I got your approval!! Lol thanks :)

Wow, this is so cinematic!
It is formatted so well
that it can be a very interesting series with little dialog.
Perfect for your audience, honestly.
I can't possibly critique your animation or choreography anymore.
You've really come a long way from Street Fighter Epic, sir.
(sorry for gushing like a freaking child)

TechLeSSWaYz responds:

XD lol Thank you! I still have alot to learn though !

there are some parts that are better and worse than the original in my opinion.
first of all, i like the idea that there are "boss characters."
the ones that are harder to kill. it makes for a more gripping fight.
secondly, i like when this fight is taking place.
i am assuming the third movie will tie the both of them together.
the movements seemed more inspired in the first one,
and the fighting felt more vicious.
However, i feel that this video stands on it's own.
good job, man

TechLeSSWaYz responds:

I wouldn't call these bosses, they're still goons. I just wanted to add alittle struggle for the protagonist. But yea, thanks alot! I'm glad you enjoyed it.

you know, i really like the flash concept. (gravity shift?)
it felt very arcade like with it letting her progress after so many people were killed
and there being a "final boss" at the end.
i don't know what to say, man.
good job on this one.

TechLeSSWaYz responds:

Gravity Shift is the correct term!
And thank you very much! I didn't mean for it to look like a game. that just kind of happened..
Now that I think about it, part 2 might look that way... ;__;

it looks rather difficult to animate with Killer Instinct characters.
there is just something about them that looks strange compared to other sprites.
i am assuming that your Sabrewulf is from the arcade version, and i personally have no clue
if it is a FPS issue or not. in my opinion, you need a bit more camera shakes and a bit deeper of a sound effect pool. But, the scene transitions and fighting on the trunk were cool visuals.
People need to do things like that more often.
(PS. Jon Talbain)

MysticSkillz responds:

Thanks for the comment Heartless XD. And yes it was a bit hard working with Sabrewulf some of his sprites looked it pretty weird and they are arcade versions. And yes I do agree with the sounds effects. They where from the original sprites too. I was working at 30 FPS I think it was over 4000 frames. Anyway thanks for your vote man. :) Your score is added.

so i don't think i really need to sing your praises or anything.....
i really enjoyed the explosion pitch by Rugal.
you're getting pretty good with comedic sprite poses for dialog.
i am assuming the message before the credits was to smoothuser,
for reasons that i am unaware of and are probably none of my business.
i especially like the references to Jeff the Killer and Shadowman.
(i thought i was the only person that has played that game.)

R1665 responds:

Shadowman... I spent so much time playing that back in the day...

Kids these days just don't know!

R1665

...i am...wait that's it.

Arbitrary @HeartlessKarma

Age 33, Male

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