Holy shit this is still a thing?!
i'm really digging all of these customs you throw in, in this series.
even the subtle ones.
your camera work keeps getting better.
i feel the BGM has fallen off a bit.
i can't really doc points for that with this whole copyright music situation going on.
still...STOKED to see this series again!
Created great atmosphere.
Had perfect pacing.
Unique effects and visuals.
Established the main antagonist?
it's not really a review.
Just giving you your 5's and an ego boast at this point.
Yaaaay! I got your approval!! Lol thanks :)
Wow, this is so cinematic!
It is formatted so well
that it can be a very interesting series with little dialog.
Perfect for your audience, honestly.
I can't possibly critique your animation or choreography anymore.
You've really come a long way from Street Fighter Epic, sir.
(sorry for gushing like a freaking child)
XD lol Thank you! I still have alot to learn though !
The sky effects at the beginning were a nice touch.
The fight scene felt a bit too scrunched together visually.
I am probably going to sound like a broken record at this point,
however once you break away from the whole Proxicide fight style
i can promise you that you will see choreography improvements in yourself.
I just want to see you build a giant stage and have two random characters fight through it.
No story. No fancy menu system. Just go crazy.
Animate on the fly and just do the first thing that comes to mind.
Experimentation, especially in something artistic, does wonders.
I will try hard on the next episode.
alright, please don't think that i am nit picking your video apart(even if that's what it looks like)
i thought Sector was an interesting choice, not saying that it was good or bad.
just didn't expect him to be Ken's opponent. i used to wish that i could create a sprite video
using Riot Ken, and i am curious as to why he would transform in the very first episode with out
"emotional duress" or something. my piece of advice for that would be if you were trying to create a cohesive story with drama, try hinting and slowly building up things like a transformation.
it will have a bigger impact on the audience.
(think back to how awesome it was when Goku went Super Sayajin for the first time)
it doesn't necessarily need to be a transformation.
Secondly, i noticed that you used a glow filter on the MK stage, but only applied it to the right side.
you said in the author comments that this took you two weeks?
That is incredibly fast. honestly if you waited another week or so you would have caught inconsistencies like the one i mentioned earlier.
Lastly, i wish the fight was longer, because you are a good animator.
But it doesn't have to be MK vs SF.
i have seen some of your other work and frankly, you're better than that.
Best of Luck, Man!
Thanks man, i appreciated!
there are some parts that are better and worse than the original in my opinion.
first of all, i like the idea that there are "boss characters."
the ones that are harder to kill. it makes for a more gripping fight.
secondly, i like when this fight is taking place.
i am assuming the third movie will tie the both of them together.
the movements seemed more inspired in the first one,
and the fighting felt more vicious.
However, i feel that this video stands on it's own.
good job, man
I wouldn't call these bosses, they're still goons. I just wanted to add alittle struggle for the protagonist. But yea, thanks alot! I'm glad you enjoyed it.
you have great potential!
i just wish you could make longer fights.
i understand why you make short fights, and i can't wait for you to get back in the game.
good luck, man.
that frame rate might be a bit high.
which seems to be a common theme in the other reviews.
the animation is smooth, so it's not hurting it too bad.
at some points it's hard to notice.
it's a bit hard to critique with this being short,
i can see the potential in a longer fight from you.
i guess my one real complaint/critique would be that
the fight didn't travel around. it probably would if it had more time.
You do have the eye for it though.
you know, i really like the flash concept. (gravity shift?)
it felt very arcade like with it letting her progress after so many people were killed
and there being a "final boss" at the end.
i don't know what to say, man.
good job on this one.
Gravity Shift is the correct term!
And thank you very much! I didn't mean for it to look like a game. that just kind of happened..
Now that I think about it, part 2 might look that way... ;__;
it looks rather difficult to animate with Killer Instinct characters.
there is just something about them that looks strange compared to other sprites.
i am assuming that your Sabrewulf is from the arcade version, and i personally have no clue
if it is a FPS issue or not. in my opinion, you need a bit more camera shakes and a bit deeper of a sound effect pool. But, the scene transitions and fighting on the trunk were cool visuals.
People need to do things like that more often.
(PS. Jon Talbain)
Thanks for the comment Heartless XD. And yes it was a bit hard working with Sabrewulf some of his sprites looked it pretty weird and they are arcade versions. And yes I do agree with the sounds effects. They where from the original sprites too. I was working at 30 FPS I think it was over 4000 frames. Anyway thanks for your vote man. :) Your score is added.
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